CAMPAIGNS
Campaigns will receive massive improvements in terms of completition time, usefulness for ALTs and costs.
Also Corrupted and Purified Black Ice Gear is now epic quality and has increased stats/IL.
1. Sharandar:
Will get a campaign. Probably not with the Maze Engine release though (PC got it shortly after mod 9 hit the live server). A few things around leveling within the EE story line will change.
6. Elemental Evil Campaign Boons:
Tier 1
STRONGHOLD
1. Building Cost Reductions:
Certain Stronghold currencies will undergo massive price reductions. For this reason I updated my Stronghold Resource Spreadsheet.
All professions except Black Ice Shaping now have a task to craft stronghold vouchers. Only one of those tasks may be active at a time per profession.
There will be craftable campaign currency vouchers as campaign tasks for the campaigns Sharandar, Dread Ring and Icewind Dale. Those will award a higher currency value to the coffer than their components.
4. Tiamat:
From module 9 release you will be able to queue for certain 5+ player instances as full premade groups.
Players may now get invited to Queue Groups that operate entirely independent from regular groups. Queue groups can be managed just like regular groups by the queue group leader.
A queue group has its own chat and needs to be used to get into all queueable content. This includes Demogorgon, Tiamat and Stronghold Siege.
Tiamat and Demogorgon will no longer be entered at the doors but rather as regular queues under Epic Trials.
Campaigns will receive massive improvements in terms of completition time, usefulness for ALTs and costs.
- Astral Diamonds will be removed as costs from all campaign tasks, including Boons. Except the ones for the Feyblessing and Dragon Hoard enchantments, which will be reduced to 5000 AD.
- Campaign gear: Will receive price reductions and now be "Bind to Account" on pickup rather than to character. You may purchase gear for all classes. It also will scale from 61-70 with the character's level. This is for ALTs leveling from 60-70.
Also Corrupted and Purified Black Ice Gear is now epic quality and has increased stats/IL.
1. Sharandar:
- Arcane Reservoir: Will grant 100 Feywild Sparks instead of 50.
- Darkfey Keys: No longer cost AD.
- Battle for Sharandar: Will reward 10 Gold Crescents instead of 7 and 15 Feywild Sparks instead of 10.
- Campaign Store reorganized.
- Thayan Lair Keys: No longer cost AD.
- You can no longer buy Vanguard Scrips via Onyx Fragments. This has been reverted in a later patch, but might not be included in the mod 9 release for xbox.
- Campaign Store reorganized.
- Artifact Equipment: Greater Black Ice Cloak's and Belt's prices will be reduced to 100.000 Black Ice.
- Campaign Store reorganized.
- "Special" Currencies: Dragon Forge Steel, Dragon Gems and Dragon Bones can be d*nated to the Stronghold Coffer as Treasures of Tyranny.
- Campaign Store reorganized.
Will get a campaign. Probably not with the Maze Engine release though (PC got it shortly after mod 9 hit the live server). A few things around leveling within the EE story line will change.
- More exp from mobs.
- You will no longer be able to complete a vigilance quest twice. Instead they will be regular "yellow" quests.
- Some fixes or quality of life changes for specific quests.
- More "intelligent" spawns of Heroic Encounters (HE master controller).
- A campaign that will track your completition progress of the EE storyline. With campaign tasks and boons.
6. Elemental Evil Campaign Boons:
Tier 1
- 300 Power and 2000 HP
- 300 Defense and 2000 HP
- 4% Life Steal Severity and 2000 HP
- 400 Regeneration and 2000 HP
- 400 Crit and 2000 HP
- 400 Recovery and 2000 HP
- Chance for 10% Bonus Stamina gain upon killing an enemy for 10 seconds
- Chance for 10% Life Steal Severity upon killing an enemy for 10 seconds
- Upon taking damage recover 24000 HP, gain 1000 Recovery for 10 seconds after the heal ends
- Upon taking damage recover 24000 HP, gain 1000 Crit for 10 seconds after the heal ends
STRONGHOLD
1. Building Cost Reductions:
Certain Stronghold currencies will undergo massive price reductions. For this reason I updated my Stronghold Resource Spreadsheet.
- Astral Diamonds: Average decrease by 70%, GH specifically down by an average of 60%.
- Fey Trinkets: Average decrease by 24% for most buildings.
- Teasures of Tyranny: Average decrease of 30% for most buildings.
- Glory and Astral Diamond: Guild Mark gain from these two currencies will be doubled.
All professions except Black Ice Shaping now have a task to craft stronghold vouchers. Only one of those tasks may be active at a time per profession.
- Astral Diamonds: Crates of Astral Diamonds crafted via Leadership.
- Gems: Crates of Jewelry crafted via Jewelcrafting and Alchemy.
- Gold: Crates of Gold via Alchemy.
- Surplus Equipment: Crates of Surplus Equipment crafted via all other regular professions that craft equipment.
There will be craftable campaign currency vouchers as campaign tasks for the campaigns Sharandar, Dread Ring and Icewind Dale. Those will award a higher currency value to the coffer than their components.
4. Tiamat:
- Defeating Tiamat will grant 20 Seals of the Protector. Opening the chest will reward an additional 40.
- The first successful completition will reward a Cache of the Dragon Queen; it contains a Greater Resonance Stone and a Major Astral Diamond voucher.
- The chance to drop higher quality resonance stones will be increased, while no longer dropping Minor resonance Stones at all.
- If the Tiamat treasure has reached rank 2, you will now always get a piece of epic equipment (patch notes says "Elven", but it drops "Elemental T1").
- Winning a Stronghold Siege may now reward a Cache of the Fallen once per week.
- It contains a Greater Thaumaturgic Stone and a Major Influence voucher.
- Strongboxes of Influence, Surplus equipment, Gems and Astral Diamonds may drop instead of regular vouchers. They can be d*nated to the coffer directly or opened with Strongbox keys for 5 epic vouchers.
- Players will be rewarded with a Seal of Triumph upon winning Siege PVP if it is the first PVP victory for the day (this was not in the release build for mod 9 and got patched on a later update, might be the same for you folks).
From module 9 release you will be able to queue for certain 5+ player instances as full premade groups.
Players may now get invited to Queue Groups that operate entirely independent from regular groups. Queue groups can be managed just like regular groups by the queue group leader.
A queue group has its own chat and needs to be used to get into all queueable content. This includes Demogorgon, Tiamat and Stronghold Siege.
Tiamat and Demogorgon will no longer be entered at the doors but rather as regular queues under Epic Trials.